Badminton is one of the most well known games in the world. However, it is not well known at a competitive level, badminton demands many qualities from the player: speed, strength, agility, stamina, skills, accuracy, smartness, mental power and team work. To strike the shuttle at that speed requires enormous skill and power, gathering the strength of many muscles in the human body to choreograph a thundering smash. At the other end, returning the smash requires quick response and agility. A slight misjudgement will result in losing the point.
Great techniques and physical fitness alone is not enough to win a badminton game, a successful player must play smart. Using quick thinking to adapt his/her play to the opponent’s tactics and weaknesses. Using varying speed and position and deceptive plays to earn a edge over the opponent. In the court, the players are left on their own; help is not available from anyone. The player must maintain high concentration and will power; the game hasn’t ended if the scoreboard doesn’t say 15. Here are some simplified laws and rules of Badminton: Toss
The winner of the toss can elect to serve or receive in the first game, or to choose to play at a particular end of the court. The loser of the toss makes the remaining choice. Basic Aim You win a rally if you hit the shuttle over the net and onto the floor of the opposing side’s court see court layouts opposite. You lose the rally if you hit the shuttle into the net, or over the net but outside of the opposing side’s court. You also lose the rally if, for example, the shuttle touches you or your clothing, or if you hit it before it crosses the net.
Scoring Matches comprise of the best of three games. Each game starts at 0-0 (traditionally called “love-all”) if the serving side wins a rally; it scores a point, and serves again but from the alternate service court. If the receiving side wins the rally, the score remains unchanged and the service passes to the next player in turn. In singles, this is the opponent: in double it’s either the partner or, if both players have just had a turn of serving, one of the opponents 15 points wins a game.
However, if the score reaches 14-14, the side, which first reached 14, can choose either to play to 15, or to set the game to 17 points. The final score will reflect the sum of the points won before setting plus the points gained in setting. Scoring in ladies’ singles is slightly different. 11 points wins a game and there is the option to set to 13 points” at 10-10. And Finally… Players change ends at the end of a game and when the leading score reaches 8 (or 6 for ladies’ singles) in the third game. A five-minute interval is allowed prior to any third game.
Badminton can either be played as single or doubles; here are some laws of singles: Serving and receiving points. The players shall serve from, and receive in, their respective right service courts when the server hasn’t scored an even number of points in that game The players shall serve from, and receive in, their respective left service courts when the server has scored an odd number of points in that game The server and the receiver hit the shuttle alternately until a “fault” is made or the shuttle ceases to be in play.
Scoring and serving. If the receiver makes a ‘fault’ or the shuttle ceases to be in play because it touches the surface of the court inside the receiver’s court, the server scores a point. The server then serves again from the alternate service court. If the server makes a “fault” or the shuttle ceases to be in play because it touches the surface of the court inside the server’s court, the server loses the right to continue serving and the receiver then becomes the server, with no point scored by either player. Some laws of Doubles:
At the start of a game, and each time a side gains the right to serve, the service shall be delivered from the right service court. Only the receiver shall return the serve: should the shuttle touch or be hit by the receiver’s partner, it shall be a “fault” and the serving side scores a point. Order of play and position on court. After the service I would returned, the shuttle may be hit by either player of the serving side and then by either player on the receiving side, and so on, until the shuttle ceases to be in play.
After the service is returned, a player may hit the shuttle from any position on that player’s side of the net. Scoring and serving. If the receiving side makes a “fault” or the shuttle ceases to be in play because it touches the surface of the court inside the receiving side’s court, the serving side scores a point and the server serves again. If the serving side makes a “fault” or the shuttle ceases to be in play because it touches the surface of the court inside the serving side’s court, the server loses the right to continue serving, with no point scored by either side.
Serving and receiving courts. The player who serves at the start of any game shall serve from, or receiving, the right service court when that player’s side hasn’t scored an even number of points in that game, and the left service court when that player’s side has scored an odd number of points in that game. The player who receives at the start of any game shall receive in, or serve from, the right service court when that player’s side hasn’t scored an even number of points in that game, and the left service court when that player’s side has scored an odd number of points in that game.
The reverse pattern shall apply to partners. In any game the right to serve passes consecutively from the initial server to the initial receiver, then to that initial receiver’s partner, then to the opponent who is due to serve from the right service court, then to that player’s partner and so on. No player shall serve out of turn, receive out of turn, or receive two consecutive services in the same game. Either player of the winning side may serve first in the next game, and either player of the losing side may receive.